Seismunch

Details

Self-Esteem
Earthbound
B+

Type Chart

2x
1/2x

Base Stats

HP
70
STAMINA
65
SPEED
85
ATTACK
89
DEFENSE
54
SP ATTACK
43
SP DEFENSE
43

Overview

Seismunch is a Tem that is flexible with the roles that it can fill. Access to Heat Up allows Seismunch to fill a hyper-aggressive role of punching holes through teams with boosted Seismunch's Wreck, managing to deal large amounts of damage even to those that resist it. Despite poor bulk, Seismunch's high speed and access to a variety of more supportive moves also allow it to also fill a support-like role on some teams.

SEISMUNCH BASIC BUILD

by East_25

Updated as of Patch 1.3

Trait & Items

Earthbound
Slingshot

Techniques

Hook
Seismunch's Wreck
Uppercut
Helicopter Kick

TVs

Base TV Total
HP 70 499 451
STAMINA 65 35 70
SPEED 85 0 204
ATTACK 89 375 276
DEFENSE 54 0 151
SP ATTACK 43 0 133
SP DEFENSE 43 90 151

Description

(1.3 DUKE'S NOTES - YOU CAN DO SOME WEIRDO SHENANIGANS WITH STRIKING MIMIT AND RVIAL/HACKED CHIP SEIS WITH HEAT UP, AND THAT SOUNDS PRETTY GOOD, SO MAYBE GIVE IT A SHOT!)

Seismunch has seen its star fall slightly in recent patches with the reduction in power of Seismunch's Wreck and Heat Up, its bread and butter techniques in previous metas. Still one of the most powerful tems in the game at taking a turn to set up and then literally and figuratively Wreck its opposition, Seismunch can now turn to the defensive value of Earthbound to keep it around longer.

This is a bulky Seismunch set, that takes hits on turn 1, often using Reactive Vial to keep it alive while it uses Heat Up to prepare for a massive amount of damage going forward. Uppercut is the most single target damage Seismunch can deal at speed, you can replace it with Helicopter Kick but know that Vulffy will defeat you in that case. Dim Mak can quickly finish off weakened targets, this can also be replaced with Heli Kick.

Bulky Seis appreciates the defensive utility of partners like Tutsu and Kinu, and the offensive boost it can get from Perfect Jabbers like Mushook or Raignet.

Name Type Class Priority Damage Stamina Hold
Dim Mak
Special High 0 20 2
Earth Wave
Physical Low 90 28 2
Hook
Special High 46 18 0
Kick
Physical High 32 8 0
Martial Strike
Special Normal 50 5 1
Tail Strike
Physical Normal 50 5 1
Sand Splatter
Physical Normal 35 7 0
Show Off
Status Normal 0 7 0
Uppercut
Physical Normal 80 12 0
Intimidation
Status Normal 0 12 2
Perfect Jab
Physical Normal 40 15 0
Heat Up
Status Normal 0 23 0
Inner Spirit
Special Normal 170 23 2
Footwork
Status High 0 15 1
Seismunch's Wreck
Physical Normal 110 33 1
Misogi
Status Normal 0 22 2
Stone Wall
Status Low 0 18 1
5PPEH
Status verylow 0 18 2
Helicopter Kick
Physical normal 63 18 0
Quicksand
Status High 0 14 1
Wrenching Massage
Physical low 89 33 0